{"title":"LOOK BEHIND YOU","description":"","products":[{"product_id":"die-geheimnisse-von-monkey-island-auf-kapertour-mit-pixel-piraten-versandkostenfrei","title":"The Secrets of Monkey Island – On a Pirate Tour with Pixel Pirates!","description":"\u003cp\u003e \u003cem\u003e(* free shipping only for shipping to addresses in Germany)\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cp\u003e \u003cstrong\u003e\u003cbr\u003e\u003cspan style=\"color: rgb(255, 42, 0);\"\u003eThis book is sold out at the publisher. A new, expanded edition is to be printed in the first quarter of 2025. Please add your name to the list on the right using \"Notify me\" and you will receive an email when it is available again.\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e \u003cbr\u003e“Do whatever you want, but do cool stuff!” – George Lucas on May 1, 1982.\u003c\/p\u003e\n\n\u003cp\u003e That was the only goal that George Lucas set for his twenty young, ambitious, funny and badly coiffed game designers as a framework for the development of their own computer games. Lucasfilm Games™ and later LucasArts™ subsequently became a legendary game developer, also through the release of The Secret of Monkey Island™ in 1990. The most famous point'n'click adventure owes its legendary reputation to its wonderfully anachronistic world full of colorful pirates and its Monty Python-inspired humor, but also simply to the fact that it revolutionized an entire genre.\u003c\/p\u003e\n\n \u003cp\u003e“The Secrets of Monkey Island - A Pirate's Tale with Pixel Pirates!” is a tribute to the adventures of Guybrush Threepwood™, mighty pirate. But it also wants to tell you in great detail how Monkey Island became a milestone in video game history through its unique storytelling. In addition, it offers the opportunity to look back at the turbulent history of LucasArts and Telltale Games, discover recipes for voodoo grog, learn interactive pirate reggae songs, shine at a sophisticated party among 40-year-old geeks and explore sayings that are as sharp as a cutlass (useful for duels or birthday parties).\u003c\/p\u003e\n\n\u003cp\u003e \u003cstrong\u003eFrom the content\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cul\u003e\n\n\u003cli\u003e Foreword by Larry Ahern™: Meandering on Monkey Island\u003c\/li\u003e\n\n\u003cli\u003e Prologue: The Adventure According to LucasArts™\u003c\/li\u003e\n\n\u003cli\u003e Introduction\u003c\/li\u003e\n\n\u003cli\u003e Chapter 1: Lucasfilm Games™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 2: From interactive narrative to Point\u0026amp;Click™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 3: Game Engine SCUMM™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 4: Reinventing the Adventure™\u003c\/li\u003e\n\n \u003cli\u003eChapter 5: The Secret of Monkey Island™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 6: From Lucasfilm Games™ to LucasArts™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 7: Monkey Island 2: LeChuck's Revenge™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 8: iMUSE™! Interactive Reggae Music, Man!\u003c\/li\u003e\n\n\u003cli\u003e Chapter 9: The End of an Era™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 10: The Curse of Monkey Island™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 11: Curse of Monkey Island: The Movie™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 12: Escape from Monkey Island™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 13: The Adventure Game is Dead!™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 14: Telltale Games™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 15: Tales of Monkey Island™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 16: Monkey Island Special Edition™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 17: Life and Death of LucasArts™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 18: The Secrets of Monkey Island™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 19: The Legacy of Monkey Island™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 20: Ron Gilbert vs. Disney™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 21: Return to Monkey Island™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 22: Ron Gilbert reveals the true secret of Monkey Island!!!™\u003c\/li\u003e\n\n\u003cli\u003e Chapter 23: Finale: So long…™\u003c\/li\u003e\n\n\u003cli\u003e Appendix 1: Insult Duel\u003c\/li\u003e\n\n\u003cli\u003e Appendix 2: Mojo Credits\u003c\/li\u003e\n\n\u003cli\u003e Appendix 3: Plank of Love\u003c\/li\u003e\n\n\n\u003c\/ul\u003e\n\n\u003cp\u003e \u003cstrong\u003eproduct information\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cp\u003e Book, bound, hardcover, 280 pages, 16x24 cm, German. Publisher: Look Behind You.\u003c\/p\u003e","brand":"Retroshirty","offers":[{"title":"Default Title","offer_id":53757287661913,"sku":"9783982602288","price":26.9,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0899\/3787\/1193\/files\/geheimnissemonkeyislanmd.jpg?v=1773413456"},{"product_id":"commodore-the-inside-story-30-unerzahlte-geschichten-uber-einen-computergiganten-versandkostenfrei","title":"Commodore: The Inside Story: 30 Untold Stories About a Computer Giant","description":"\u003cp\u003e \u003cem\u003e(* free shipping only for shipping to addresses in Germany)\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cdiv class=\"post-content woocommerce-product-details__short-description\"\u003e\n\n\u003cp\u003e \u003cstrong\u003eNow finally available in German translation!\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cp\u003e \u003cstrong\u003eCommodore: The Inside Story: 30 Untold Stories about a Computer Giant\u003c\/strong\u003e takes readers on a journey through the exciting world of Commodore, the legendary technology company that played a key role in shaping the computer revolution - from its humble beginnings to its rise to become the undisputed icon of the home computer era to the company's final crash due to fatal mismanagement. \u003c\/p\u003e\n\n\n\u003c\/div\u003e\n\n\u003ch3 class=\"fusion-woocommerce-tab-title fusion-responsive-typography-calculated\" data-fontsize=\"20\" data-lineheight=\"24px\"\u003e Description\u003c\/h3\u003e\n\n \u003cp\u003eThis captivating book not only offers a comprehensive account of the creation of Commodore with its revolutionary computer models C64, PET and Amiga as well as the many failed developments, but also reveals the fascinating stories of the visionaries, engineers and developers who made the company what it was.\u003c\/p\u003e\n\n\u003cp\u003e 17 of the gripping chapters come directly from David John Pleasance, the former managing director of Commodore UK. His precise descriptions and many personal photos reveal exclusive details and an intimate perspective on the events.\u003c\/p\u003e\n\n\u003cp\u003e In 13 additional, comprehensive chapters, former Commodore legends such as RJ Mical, Dave Haynie, Gail Wellington and Peter Kittel tell very personal stories about their eventful time at the American home computer giant of the 1980s. These extraordinary stories provide a deep insight into the culture, innovations and passion that shaped Commodore.\u003c\/p\u003e\n\n \u003cp\u003eCommodore: The Inside Story is the ultimate tribute to an era that changed the world of computers forever. With his in-depth insights, captivating anecdotes and personal contributions from industry legends, David John Pleasance delights his readers and takes them back to the golden age of home computers. \u003c\/p\u003e\n\n\u003ch2 class=\"fusion-responsive-typography-calculated\" data-fontsize=\"28\" data-lineheight=\"33.599998px\"\u003e The author\u003c\/h2\u003e\n\n\u003cp\u003e With a career spanning more than 45 years in the computer industry, David John Pleasance's success is legendary - it is estimated that he was directly responsible for the sale of approximately 2.25 million computers.\u003c\/p\u003e\n\n \u003cp\u003eDuring his influential tenure at Commodore, which spanned offices in the UK, Switzerland (responsible for 35 countries) and the USA, David formed long-term partnerships with the world's leading publishers of games and productivity software, always staying at least one step ahead of the competition. He set standards in marketing and is particularly known for his groundbreaking idea of ​​bringing combined computer and software packages to market.\u003c\/p\u003e\n\n\u003cp\u003e No one else is better qualified to tell this gripping, unbelievable (but true) story of the mismanagement of a global computer giant. \u003c\/p\u003e\n\n\u003ch2 class=\"fusion-responsive-typography-calculated\" data-fontsize=\"28\" data-lineheight=\"33.599998px\"\u003e This is what the press says\u003c\/h2\u003e\n\n\u003cblockquote\u003e\n\n\u003cp\u003e \"A book that I can recommend to everyone, even to readers who don't know Commodore at all, because the mechanisms of victory and failure described in it are universal and timeless.\"\u003cbr\u003e \u003cstrong\u003e— Amiga Future\u003c\/strong\u003e\u003c\/p\u003e\n\n\n\u003c\/blockquote\u003e\n\n\u003cblockquote\u003e\n\n \u003cp\u003e\"Honest, interesting, funny and insightful. 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You will also learn everything about the use and function of individual start sequences, the AmigaGuide system, shortcuts and error codes or ARexx. Finally, the book also provides an overview beyond the pure operating system functions, including connecting to the Internet, exchanging data and sensibly expanding the hardware with extensions. 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This book offers a comprehensive introduction to the world of one-liner BASIC programming on 8-bit computers. One-liner programming is a technique in which complex tasks, graphic and sound effects, and even entire games are implemented in just a single line of code. This minimalist approach requires precision and creativity to create efficient yet powerful programs - with as few characters and as short a processing time as possible. This is exactly where FOR BASIC TO ONE-LINERS comes in.\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n \u003cp\u003eWith over 170 tips and tricks for shorter code and faster programs, this compendium is an indispensable guide for programming enthusiasts and retro computing enthusiasts. The book offers numerous practical examples with explanatory graphics and speed comparisons to make complex one-liners understandable. 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The exercises can be followed with various BASIC interpreters such as Color, Exos, Extended Color, GFA, GW, HC, IBM Cassette, Integer, Level I \u0026amp; II, MS, N88, Oric, RC or Vision.\u003c\/p\u003e\n\n\u003cp\u003e \u003cstrong\u003eChapter\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cul\u003e\n\n\u003cli\u003e BASIC basics\u003c\/li\u003e\n\n\u003cli\u003e BASIC memory\u003c\/li\u003e\n\n\u003cli\u003e BASIC abbreviations \u0026amp; tokens\u003c\/li\u003e\n\n\u003cli\u003e timing; tips for beginners\u003c\/li\u003e\n\n\u003cli\u003e Saving characters; tips and tricks\u003c\/li\u003e\n\n\u003cli\u003e speed\u003c\/li\u003e\n\n\u003cli\u003e One-Liner in Practice\u003c\/li\u003e\n\n\u003cli\u003e curiosities\u003c\/li\u003e\n\n\u003cli\u003e Overview of PEEKs, POKEs, SYSs, WAITs \u0026amp; CHR$s\u003c\/li\u003e\n\n\u003cli\u003e screen codes of the C64\u003c\/li\u003e\n\n\u003cli\u003e PETSCII codes of the C64\u003c\/li\u003e\n\n\u003cli\u003e Command overview for BASIC dialects\u003c\/li\u003e\n\n\n\u003c\/ul\u003e\n\n \u003cp\u003e\u003cstrong\u003eABOUT THE AUTHORS\u003c\/strong\u003e Holger Weßling, born in 1966, is an accomplished author and former employee of the renowned Data Becker publishing house. After a few years of creative break, he is active again in the world of authors and has become known for his specialist books on the THEC64 and THEA500 and the official manual for Impossible Mission. Martin Roscher is a teaching computer science professor and well-known BASIC programmer. In \"FOR BASIC TO ONE-LINERS\" he shares his in-depth knowledge to help programmers get the most out of 8-bit programming. \u003cstrong\u003eProduct information:\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003ctable class=\"woocommerce-product-attributes shop_attributes\"\u003e\n\n\u003ctbody\u003e\n\n\u003ctr class=\"woocommerce-product-attributes-item woocommerce-product-attributes-item--weight\"\u003e\n\n\u003cth class=\"woocommerce-product-attributes-item__label\"\u003e Weight\u003c\/th\u003e\n\n\u003ctd class=\"woocommerce-product-attributes-item__value\"\u003e 0.391 kg \u003c\/td\u003e\n\n\n\u003c\/tr\u003e\n\n\u003ctr class=\"woocommerce-product-attributes-item woocommerce-product-attributes-item--dimensions\"\u003e\n\n\u003cth class=\"woocommerce-product-attributes-item__label\"\u003e Size\u003c\/th\u003e\n\n\u003ctd class=\"woocommerce-product-attributes-item__value\"\u003e 16 × 24 × 1 cm \u003c\/td\u003e\n\n\n\u003c\/tr\u003e\n\n\u003ctr class=\"woocommerce-product-attributes-item woocommerce-product-attributes-item--attribute_autor\"\u003e\n\n\u003cth class=\"woocommerce-product-attributes-item__label\"\u003e author\u003c\/th\u003e\n\n\u003ctd class=\"woocommerce-product-attributes-item__value\"\u003e Holger Weßling, Martin Roscher, Martin Gutenbrunner \u003c\/td\u003e\n\n\n\u003c\/tr\u003e\n\n\u003ctr class=\"woocommerce-product-attributes-item woocommerce-product-attributes-item--attribute_ausgabe\"\u003e\n\n\u003cth class=\"woocommerce-product-attributes-item__label\"\u003e output\u003c\/th\u003e\n\n\u003ctd class=\"woocommerce-product-attributes-item__value\"\u003e paperback \u003c\/td\u003e\n\n\n\u003c\/tr\u003e\n\n\u003ctr class=\"woocommerce-product-attributes-item woocommerce-product-attributes-item--attribute_umfang\"\u003e\n\n\u003cth class=\"woocommerce-product-attributes-item__label\"\u003e Scope\u003c\/th\u003e\n\n\u003ctd class=\"woocommerce-product-attributes-item__value\"\u003e 160 pages \u003c\/td\u003e\n\n\n\u003c\/tr\u003e\n\n\u003ctr class=\"woocommerce-product-attributes-item woocommerce-product-attributes-item--attribute_format\"\u003e\n\n\u003cth class=\"woocommerce-product-attributes-item__label\"\u003e format\u003c\/th\u003e\n\n\u003ctd class=\"woocommerce-product-attributes-item__value\"\u003e 16 x 24 cm \u003c\/td\u003e\n\n\n\u003c\/tr\u003e\n\n\u003ctr class=\"woocommerce-product-attributes-item woocommerce-product-attributes-item--attribute_sprache\"\u003e\n\n\u003cth class=\"woocommerce-product-attributes-item__label\"\u003e Language\u003c\/th\u003e\n\n\u003ctd class=\"woocommerce-product-attributes-item__value\"\u003e German \u003c\/td\u003e\n\n\n\u003c\/tr\u003e\n\n\u003ctr class=\"woocommerce-product-attributes-item woocommerce-product-attributes-item--attribute_isbn\"\u003e\n\n\u003cth class=\"woocommerce-product-attributes-item__label\"\u003e ISBN\u003c\/th\u003e\n\n\u003ctd class=\"woocommerce-product-attributes-item__value\"\u003e 9783982602226\u003c\/td\u003e\n\n\n\u003c\/tr\u003e\n\n\n\u003c\/tbody\u003e\n\n\n\u003c\/table\u003e","brand":"Retroshirty","offers":[{"title":"Default Title","offer_id":53757296771417,"sku":null,"price":24.9,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0899\/3787\/1193\/files\/ForBasicToOneLiners_DE-Cover_500x750_a8e5779f-8a20-45a0-b7db-d63b955a120c.png?v=1732716206"},{"product_id":"hans-ippisch-drei-leben-fur-games-mein-weg-vom-commodore-64-in-die-virtual-reality","title":"DREI LEBEN FÜR GAMES – Mein Weg vom Commodore 64 in die Virtual Reality (Hans Ippisch)","description":"\u003cdiv class=\"post-content woocommerce-product-details__short-description\"\u003e\n\u003cp\u003eHans Ippisch erzählt seine außergewöhnliche Reise durch vier Jahrzehnte Gaming-Geschichte – von den ersten Schritten am Commodore 64 bis zu innovativen VR-Welten. Als Entwickler, Chefredakteur, CEO und Visionär war er nicht nur Zeuge, sondern aktiver Gestalter der deutschen Gaming-Landschaft.\u003c\/p\u003e\n\u003cp\u003eDieses Buch ist eine umfassende Darstellung der Videospielbranche durch die Augen eines Insiders. Während Ippischs persönliche Geschichte den roten Faden bildet, zeichnet er ein detailreiches Bild der gesamten Gaming-Industrie – von den technischen Durchbrüchen über geschäftliche Wendepunkte bis hin zu kulturellen Veränderungen.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ch3 data-fontsize=\"28\" data-lineheight=\"33.599998px\" class=\"fusion-responsive-typography-calculated\"\u003eDie drei Leben eines Gaming-Pioniers\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eErstes Leben: Der Spieleentwickler.\u003c\/strong\u003e 1984 beginnt alles mit einem 14-Jährigen aus dem Bayerischen Wald und einem Commodore 64. Aus dem Hobby wird Berufung: Mit nur 16 Jahren entwickelt Ippisch bereits professionell Games und schafft Klassiker wie „Danger Freak” und „Rock’n’Roll”.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eZweites Leben: Der Medienmacher.\u003c\/strong\u003e Als Chefredakteur und später CEO bei Computec Media führt er legendäre Magazine wie PC Games, Amiga Games, N-ZONE und 4Players. Er baut ein digitales Medienimperium auf und prägt eine ganze Generation von Gamern.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDrittes Leben: Der Technologie-Visionär.\u003c\/strong\u003e Von Europa-Präsident bei Intellivision Entertainment bis Principal bei der Audi-Ausgründung holoride – Ippisch gestaltet die Zukunft des Gamings mit Virtual Reality und In-Car-Entertainment.\u003c\/p\u003e\n\u003ch3 data-fontsize=\"28\" data-lineheight=\"33.599998px\" class=\"fusion-responsive-typography-calculated\"\u003eExklusive Gastbeiträge von Gaming-Legenden\u003c\/h3\u003e\n\u003cp\u003eZahlreiche Gastbeiträge renommierter Weggefährten ergänzen die persönlichen Erinnerungen um wichtige Perspektiven: Branchenpioniere wie David Perry und Jürgen Goeldner, Gaming-Experten wie Stephan Berendsen und Marco Accordi Rickards, Musik-Komponisten wie Chris Hülsbeck und Tommy Tallarico, sowie Veteranen wie Marcus Kühne, Phil Adam und weitere Persönlichkeiten wie devcom-Gründer Stephan Reichart, DDR-Gaming-Experte René Meyer und Radio-Ikone Fritz Egner.\u003c\/p\u003e\n\u003ch3 data-fontsize=\"28\" data-lineheight=\"33.599998px\" class=\"fusion-responsive-typography-calculated\"\u003eAktuelle Relevanz für eine wachsende Industrie\u003c\/h3\u003e\n\u003cp\u003eAm Ende des Buches Ippisch destilliert seine jahrzehntelange Erfahrung in praktische Erkenntnisse – wertvolle Lektionen für Unternehmer, Entwickler und alle, die sich für die Entstehung moderner Medienlandschaften interessieren.\u003c\/p\u003e\n\u003ch3 data-fontsize=\"28\" data-lineheight=\"33.599998px\" class=\"fusion-responsive-typography-calculated\"\u003eEin Muss für:\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eGaming-Enthusiasten\u003c\/li\u003e\n\u003cli\u003eRetro-Gamer\u003c\/li\u003e\n\u003cli\u003eMedieninteressierte und Journalismus-Nerds\u003c\/li\u003e\n\u003cli\u003eSpiele-Entwickler\u003c\/li\u003e\n\u003cli\u003eund alle, die hinter die Kulissen und Geschichte der deutschen Gaming-Branche blicken wollen\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3 data-fontsize=\"28\" data-lineheight=\"33.599998px\" class=\"fusion-responsive-typography-calculated\"\u003eZur Person\u003c\/h3\u003e\n\u003cp\u003eHans Ippisch (*1970) begann seine Karriere 1986 als 16-jähriger Spieleentwickler und wurde zu einer der prägenden Figuren der deutschen Gaming-Industrie. Heute ist er als Unternehmer, Dozent und Berater tätig und lehrt an Universitäten in Deutschland und Italien über Spieleentwicklung und digitale Medien.\u003cbr\u003e\u003c\/p\u003e","brand":"Retroshirty","offers":[{"title":"Default Title","offer_id":56553522364761,"sku":"9783912137002","price":24.9,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0899\/3787\/1193\/files\/DreiLebenFuerGames-Cover-front_500x750_532b6c3f-f475-44f0-9593-e9b4666b1e54.jpg?v=1762353845"},{"product_id":"amiga-fan-set-2-amigaos-3-2-das-handbuch-kunstdruck","title":"AMIGA Fan-Set 2: \"AmigaOS 3.2 – Das Handbuch\" + Kunstdruck","description":"\u003cp data-path-to-node=\"4\"\u003eDieses Bundle ist für alle gedacht, die wissen, dass der Amiga nicht nur ein Computer war, sondern eine \u003ci\u003eLebensphilosophie\u003c\/i\u003e. Wir kombinieren ein exklusives Sammlerstück mit dem unverzichtbaren Nachschlagewerk für den täglichen Einsatz.\u003c\/p\u003e\n\u003ch6\u003eIm Bundle enthalten:\u003c\/h6\u003e\n\u003cul data-path-to-node=\"6\"\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"6,0,0\"\u003e\u003cb\u003e\"H.M.S. Amiga\" - Exklusiver Pixelartwork Kunstdruck\u003c\/b\u003e\u003c\/p\u003e\n\u003cul data-path-to-node=\"6,0,1\"\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"6,0,1,0,0\"\u003e\u003cb\u003eEinzigartige Wandkunst:\u003c\/b\u003e Wir feiern das 40. Jubiläum des Amiga standesgemäß. Dieser Kunstdruck stammt vom serbischen Pixelkünstler Milos Kostic – und das sieht man.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"6,0,1,0,0\"\u003e\u003cb\u003eDetailverliebt:\u003c\/b\u003e Die Grafik zeigt die legendäre \u003cb\u003e\"H.M.S. Amiga\" im Querschnitt\u003c\/b\u003e. Wer genau hinsieht, findet die Figuren und Gegenstände aus den bekanntesten und wichtigsten Amiga-Spielen. Das ist kein Zufall, das ist liebevolle Detailarbeit.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"6,0,1,2,0\"\u003e\u003cb\u003eSammlerwert:\u003c\/b\u003e Dieses Kunstwerk wurde exklusiv für den Stay-Forever-Podcast in Auftrag gegeben. Es ist eine stilvolle Hommage, die du \u003cb\u003enirgendwo sonst kaufen kannst\u003c\/b\u003e. Das ist exklusiv und das bleibt so.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"6,1,0\"\u003e\u003cb\u003eAmigaOS 3.2 – Das Handbuch (Hardcover)\u003c\/b\u003e\u003c\/p\u003e\n\u003cul data-path-to-node=\"6,1,1\"\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"6,1,1,0,0\"\u003e\u003cb\u003eWissen aus erster Hand:\u003c\/b\u003e Wer den Amiga \u003ci\u003ewirklich\u003c\/i\u003e bedienen und verstehen will, braucht kein seichtes Lesebuch, sondern die Essenz. Dieses Handbuch ist der unverzichtbare Begleiter zur jüngsten Version des Betriebssystems. Das ist der Stoff, aus dem die langen Nächte im Bastelkeller gemacht sind.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"6,1,1,1,0\"\u003e\u003cb\u003eDie Basis:\u003c\/b\u003e Lerne alles über die Konfiguration, das Workbench-Handling, AmigaDOS und die Skriptsprache. Es geht hier nicht um Nostalgie, es geht um \u003cb\u003efundiertes Know-how\u003c\/b\u003e. Ein Muss für jeden, der den Amiga nicht nur anschauen, sondern \u003ci\u003ebenutzen\u003c\/i\u003e will.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch6\u003ePreisvorteil für Dich\u003c\/h6\u003e\n\u003cp data-path-to-node=\"8\"\u003eDu möchtest deine Sammlung erweitern und gleichzeitig sparen? Wer das \u003cb\u003eNachschlagewerk\u003c\/b\u003e und den \u003cb\u003eexklusiven Kunstdruck\u003c\/b\u003e zusammen kauft, profitiert von einem \u003cb\u003eattraktiven Bundle-Preis\u003c\/b\u003e gegenüber dem Einzelkauf.\u003c\/p\u003e","brand":"Retroshirty","offers":[{"title":"Default Title","offer_id":56647396622681,"sku":null,"price":30.9,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0899\/3787\/1193\/files\/amigaos-fanbundle2.jpg?v=1763384199"}],"url":"https:\/\/retroshirty.com\/en\/collections\/look-behind-you.oembed","provider":"Retroshirty","version":"1.0","type":"link"}