The unofficial SNES PIXEL BOOK FREE SHIPPING*
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"I can recommend the PIXEL BOOK to anyone who wants to either learn about game design facts or indulge in nostalgia and look at those beautiful 16-bit graphics." - Dennis Hilla, Gamers Global in the "Monday Morning Podcast" #320
Long before huge polygon ships populated by player avatars cruised through digital space or tuned 3D racing cars raced across photorealistic open-world asphalt, our best friends after work were a few pixels. At first our friends were still quite clunky, but gradually they took concrete shape and formed into beautiful, timeless works of art that reached their peak on Nintendo's 16-bit SNES. The PIXEL BOOK is a monument to this unforgettable era. For more than three years, the authors Robert Bannert and Christine Bauer worked on the 268-page work with the help of retro pro Thomas Nickel, tirelessly evaluating and editing almost 100,000 screenshots made exclusively for this book and assembling them into level maps and huge pixel artworks. There are also extensive articles and analyses as well as an introductory chapter by "Deponia" and "Edna bricht aus" mastermind Jan "Poki" Müller-Michaelis. The hardcover PIXEL BOOK comes with high-quality thread binding and is printed on 150-gram paper.
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